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The shows introduced in some seasons between when I stopped playing and now are a blast, and the move to free-to-play has made it easy to convince friends to download and try it out. I say all this, while I have been largely unaware and blissfully enjoying a return to Fall Guys. But there seems to be frustration over not just one or two things, but several aspects of the new model. Some tension was to be expected over adding more monetization into Fall Guys via the purchasable Show-Bucks (similar to Fortnite V-Bucks).

“Games aren’t fun if it feels like there are no rewards and Fall Guys is giving the players very little,” said one user in a long analysis of the new systems. But it also means that, coupled with Fame fall-offs, winning just doesn’t carry the same bounty for some. Those are fun to unlock, with some golden nostalgia lying way, way down the line. Where Crowns used to turn into spendable currency for cosmetics in the shop, they now just go towards a longer cosmetics reward track. Winning also used to carry a more direct cosmetic boon than it does now, too. The challenges help, but the Dailies and Weeklies are limited. I can say through my own playing over the last week, pass progression started out fast but felt like it slowed down the further I went. The frustration here’s a bit understandable. Some players suggest it might be faster to blast through the pass by simply losing. Some users have discovered that the difference in Fame between finishing in a later stage or getting knocked out immediately is negligible, though. The move to free-to-play has caused some friction, as noted by Gamerant. Fall Guys players earn Fame for every match played, which then goes towards levelling up in the pass.

It’s similar to the battle pass model used by games like Fortnite. One major area of frustration is with Fame, the currency used to progress in the seasonal pass. Now Crowns just go towards a separate, smaller cosmetic track. With the move to free-to-play, the model has shifted from using Crowns (wins).

Prior to the free-to-play launch, Mediatonic’s competitive game-show-style platformer Fall Guys was a one-time buy game. But some Fall Guys fans, especially long-time players, seem frustrated with the changes made to its monetization model. A lot of players have been dipping back in, or jumping on for the first time.

Multiplayer platformer royale Fall Guys went free-to-play last week, with its first free season and a new model launching across new and old platforms.
