
Enemies can also be found running into walls, clipping into the environment, T-posing and aiming shots and grenades at the opposite end of the arena. Most enemies will go down without much of a fight, even on higher difficulties, meaning you don't need to use the majority of your kit as your AR and ESP suspension will suffice. While your combat mechanics and your kit feel great to use, it’s a shame that your adversaries aren't really worth it. It also doesn’t really offer anything to do outside of the campaign aside from replaying at higher difficulties. The game packs a Call Of Duty campaign's worth of setpieces into its short runtime. From a random car chase mission to fighting enemies on the wings of a burning airplane straight into a scrap with some re-animated guardian lion statues. Outside of the cutscenes, the game doesn’t slow down at all, and manages to hit you with some wild setpieces. Honestly, it feels like you’ve been thrust into the plot of a game about five hours into the story, and considering how abruptly it ends it’s hard to get too invested.ĭespite the Infinite in the title, Bright Memory is over in around two hours, and that isn’t two hours of pure gameplay we’re including cutscenes in that tally.

The moment is given what is effectively a 'huh that’s weird' from the characters, and then for the rest of the game you fight a mixture of ancient warriors and SAI troopers with no more elaboration on their place.

For example, at one point you’re knocked back by a blast, and when you wake up you’re suddenly fighting ancient warriors. Once crash landing in the area, Shelia discovers a black hole has formed and that SAI, a rival military company, is in the area and that its leader, General Lin, is seeking an ancient artifact. Set in 2038, you assume the role of Shelia, a member of the Science Research Organisation (SRO) who is tasked with investigating an abnormal weather event.
